--官方的皮肤:skinprefabs.lua
--https://dontstarve.fandom.com/wiki/Belongings
--[[
    品质分类(仅财务皮肤,稀有度从上往下):
    Event:活动:活动期间才可以使用的皮肤:金色
    ProofOfPurchase:购买凭证:购买周边赠送的皮肤:深绿色
    Timeless:永恒:过去活动登录赠送的皮肤:较深绿色
    Loyal:忠诚:科雷点数商店换取的皮肤:浅绿色
    HeirloomElegant:祖传优雅:曾经不可编织的红皮如今有可以编织的,但是为了和可编织的区分开单独另算一种皮肤,拆掉获取1350线轴:深红色
    HeirloomDistinguished:祖传杰出:曾经不可编织的粉皮如今有可以编织的,但是为了和可编织的区分开单独另算一种皮肤,拆掉获取450线轴:深红色
    Elegant:优雅:就是我们常说的红色皮肤,包括编织的和不可编织的,拆掉获取450线轴:红色
    Distinguished:杰出:粉色皮肤,包括编织的和不可编织的,拆掉获取150线轴:粉色
    Spiffy:炫酷:紫色皮肤,包括编织的和不可编织的,拆掉获取50线轴:紫色
    Classy:上等:蓝色皮肤,包括编织的和不可编织的,拆掉获取15线轴:蓝色
    Complimentary:免费:普通皮肤,不变色,所有账号自动获取,原版仅唱片CD
]]

local function MakeSkin(name, data)
    local d = {}
    d.rarity = "Complimentary"
    d.skin_tags = { "BASE", "assn_567", "CHARACTER" }
    d.share_bigportrait_name = "assn_567"
    d.FrameSymbol = "Reward"
    for k, v in pairs(data) do
        d[k] = v
    end
    ASSASSINAPI.MakeCharacterSkin("assn_567", name, d)
end

MakeSkin("assn_567_none", {
    name = STRINGS.SKIN_NAMES.assn_567_none,
    des = STRINGS.CHARACTER_DESCRIPTIONS.assn_567,
    quotes = STRINGS.CHARACTER_QUOTES.assn_567,
    skins = {
        normal_skin = "assn_567",
        ghost_skin = "ghost_assn_567_build"
    },
    build_name_override = "assn_567",
    assets = {
        Asset("ANIM", "anim/assn_567.zip"),
        Asset("ANIM", "anim/ghost_assn_567_build.zip"),
    },
})
